| Pages: [1] 2 3 4 5 |
1. ***** WORMHOLE SURVIVAL TRAINING CORP IS LOOKING FOR YOU! ***** - in Alliance and Corporation Recruitment Center [original thread]
Chimiera wrote: Join 1% today recruiting all time zones PVP more PVP and then even more PVP Also, another thing Chimiera forgot to mention is that we also offer PVP.
- by Dr Chau - at 2014.11.20 00:40:07
|
2. [CR-Service] ~~Cash In Your Mission Loot Without Moving ~~ - in Sell Orders [original thread]
Very happy with this service. Contracts were accepted almost immediately. Have used and will continue to use.
- by Dr Chau - at 2014.11.18 06:06:41
|
3. Couldn't scan down a 10/10 in null. What am i doing wrong? - in Missions & Complexes [original thread]
Originally by: Czeris Originally by: BearJews I will be bringing that to five as well as archeology. Just found out that some sites require at least a tech II analyzer to open up cargo. Once again thanks to the guy for making that ...
- by Dr Chau - at 2011.08.18 21:35:00
|
4. Couldn't scan down a 10/10 in null. What am i doing wrong? - in Missions & Complexes [original thread]
Edited by: Dr Chau on 18/08/2011 21:32:25 I've never had a site that I was unable to probe down to 100%. Buzzard with 2x scanning rigs. Sisters Expanded launcher with sister probes Astrometrics 4 Astrometric Rangefinding 3 The above gives me...
- by Dr Chau - at 2011.08.18 21:29:00
|
5. WTS 12mil Orca/Indy Pilot - in Character Bazaar [original thread]
The access to this character is restricted, please enter the password to continue. Can not view the skills.
- by Dr Chau - at 2011.05.27 15:17:00
|
6. Question on GCC and station/stargate gun timers - in Crime and Punishment [original thread]
Originally by: Zavulon Sukkot This is one of those long standing timer bugs. Basically, what happens is when you go to dock, if you land outside the immediate docking range of station, you will get a 15-min aggro timer from the station own...
- by Dr Chau - at 2011.03.12 00:38:00
|
7. Question on GCC and station/stargate gun timers - in Crime and Punishment [original thread]
Hello. Can anyone tell me the length of time the guns will continue shooting you even after you have no GCC or aggression timers on them? I've had a few times where I waited in station until my timers were up (Then 5 minutes longer, if not more) a...
- by Dr Chau - at 2011.03.12 00:23:00
|
8. If you could train ONE skill to lvl 5 - in Skill Discussions [original thread]
Polaris lvl 5. I've got a mean fit for a Polaris Inspector Frigate. Unfortunately I still need the skill + ship.
- by Dr Chau - at 2011.03.08 22:12:00
|
9. Concern about tech III frigates regarding Battleships - in Ships and Modules [original thread]
Originally by: Nian Banks Perhaps its time for battleships to be given bonuses that affect large, medium and small weapons from their bonus. (Sleep soon, I hope this makes sense) Basically, if you have a bonus to large projectile weapons,...
- by Dr Chau - at 2011.02.09 03:41:00
|
10. Looking for PvE Tengu fits that do not ... - in Ships and Modules [original thread]
Originally by: knentil Edited by: knentil on 09/02/2011 02:56:15 The very definition of the tengu is to go big or go home. Its epic1337sauce. If you have the time to train for a tengu and the money to buy one theres no reason to not ...
- by Dr Chau - at 2011.02.09 03:03:00
|
11. Mining ore/ice: Why isn't it free? - in Science and Industry [original thread]
The reason it's not free is a concept called opportunity cost. Your time is worth whatever is most profitable to do. If you can make 5m/hour ratting or 2.5m/hour mining, then the opportunity cost of whatever you mine is double it's market value. S...
- by Dr Chau - at 2011.01.30 18:47:00
|
12. Advanced Spaceship Command - in Ships and Modules [original thread]
Originally by: Nia Roche The description says it boosts ship agility by 5% per level on ships requiring advanced spaceship command. Does it apply to all ships or just those requiring ASC to fly? Well the description is pretty clear tha...
- by Dr Chau - at 2011.01.30 18:42:00
|
13. ANTI-pod fitting in empire anyone??? - in Ships and Modules [original thread]
Originally by: Neo Providence Originally by: Liang Nuren Originally by: Boreesh Originally by: Kneebone This is, of course, an exploit of game mechanics. ... This is, of course, an exploit of game mecha...
- by Dr Chau - at 2011.01.29 20:04:00
|
14. Flares vs. Painters - in Ships and Modules [original thread]
2x Target Painter IIs gives a ≈ 63.5% bonus to target signature. (Assuming no skills) 2x Rigors gives a ≈ 38.4% reduction in explosion velocity. It's hard to compare the two since depending on the missiles you're using, and the target...
- by Dr Chau - at 2011.01.29 19:52:00
|
15. Exact Resistances for Angel Saints ? - in Missions & Complexes [original thread]
Edited by: Dr Chau on 11/01/2011 18:09:27 I use Eve Info. http://eveinfo.com/npcships/594/eve-online-deadspace-angel-cartel-battleship.html Angel Saint Shield: 5500 74% 44% 54% 64% Full Shield Recharge: 9 min Boost Chance: 75% Amount: 255 ...
- by Dr Chau - at 2011.01.11 18:08:00
|
16. 0.0 Angel Plex with Neut towers? - in Missions & Complexes [original thread]
Originally by: Loraine Gess I remember I've found at least two plexes with neut towers in them. If you look up the plex on google/eve wiki/various other sites it should give you a rundown of it so you'll know whether to fear going in with ...
- by Dr Chau - at 2011.01.11 18:04:00
|
17. 0.0 Angel Plex with Neut towers? - in Missions & Complexes [original thread]
Hey guys, as a new(ish)comer to 0.0 and complex running (in Angel space), I was wondering if anyone knew which, if any, Angel Plexes have Neut towers in them? A corp mate told me he was pretty sure there was at least one, and possibly more but wa...
- by Dr Chau - at 2011.01.11 04:24:00
|
18. Reprocessing a freighter - in Science and Industry [original thread]
Originally by: catti'e brie Do you need any other skill other then scrap metal reprocessing No, no skills are required to reprocess either the freighter or the capital ship components. However, to reprocess with 0 loss, you will need S...
- by Dr Chau - at 2011.01.01 22:34:00
|
19. Unprobable Ganglink t3 ship.... - in Ships and Modules [original thread]
I just posted this, but after multiple refreshes it doesn't show up... hopefully this isn't a double post. Implants shouldn't be needed, and the magic number you want (Sig radius/Sensor Strength) is 1.08. An example Tengu fit: [Tengu, Unprobe Ga...
- by Dr Chau - at 2011.01.01 21:35:00
|
20. No subject - in Ships and Modules [original thread]
Implants shouldn't be needed, and the magic number you want (Sig radius/Sensor Strength) is 1.08. An example Tengu fit: [Tengu, Unprobe Gang Booster] Co-Processor II Co-Processor II Warded Gravimetric Backup Cluster I Warded Gravimetric Backup ...
- by Dr Chau - at 2011.01.01 21:32:00
|
| Pages: [1] 2 3 4 5 |
| First page | Previous page | Next page | Last page |